@startuml
sprite $direction_right [48x48/16] {
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}


!define WEATHER_DIRECTION_RIGHT(_alias) ENTITY(rectangle,black,direction_right,_alias,WEATHER DIRECTION_RIGHT)
!define WEATHER_DIRECTION_RIGHT(_alias, _label) ENTITY(rectangle,black,direction_right,_label, _alias,WEATHER DIRECTION_RIGHT)
!define WEATHER_DIRECTION_RIGHT(_alias, _label, _shape) ENTITY(_shape,black,direction_right,_label, _alias,WEATHER DIRECTION_RIGHT)
!define WEATHER_DIRECTION_RIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,direction_right,_label, _alias,WEATHER DIRECTION_RIGHT)
skinparam folderBackgroundColor<<WEATHER DIRECTION_RIGHT>> White
@enduml